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Old 11-11-2016, 08:56 AM   #1
ScoopJohn
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"Model has a texture that is not powers of 2"

Pratically i'm working on a Servbot model from Mega Man Legends / Mega Man 64 which has been a mainstream objective from when i had the first days of my 3dmm carrier.

Strangely, when i import the texture i combined (of the model), i keep getting this error "Model has a texture that is not powers of 2" and my texture coordinates modify a little by itself. Is there a way to fix this error?
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Old 11-11-2016, 09:45 AM   #2
Evil Ash
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It means your texture resolution has to be a power of 2.

Most video game texture are already like that, so when you combine them, you're probably cutting the dimensions.

Your texture dimensions (L) and (w) have to be one of:

2
4
8
16
32
64
128
256
512
1024
2048

etc.

So 256x512, or 1024x1024, or 16x128, etc.
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Old 11-11-2016, 10:24 AM   #3
ScoopJohn
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Quote:
Originally Posted by Evil Ash
It means your texture resolution has to be a power of 2.

Most video game texture are already like that, so when you combine them, you're probably cutting the dimensions.

Your texture dimensions (L) and (w) have to be one of:

2
4
8
16
32
64
128
256
512
1024
2048

etc.

So 256x512, or 1024x1024, or 16x128, etc.

Thanks. Didn't knew textures had to be sized like this.

EDIT: I encountered a sort of strange problem, everytime i save the model, my texture coordinates change back to a little clunky one. I can show the images in comparison:

Before saving:


After saving:


I don't know why is this happening, but fixing this problem seems odd.

Last edited by ScoopJohn : 11-11-2016 at 10:49 AM.
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Old 11-11-2016, 11:36 AM   #4
French Fry
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Try messing around with the texture coordinates. Or revert them to their previous resolutions. Its just a warning message given by Misfit Model, but it works fine.


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Old 11-11-2016, 03:53 PM   #5
ScoopJohn
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Yet i tried fixing the coordinates, still no luck. This is how it came: Realizing the coordinates are fixed by pixels, i even tried placing the coordinates dots to the supposed pixels, but as you know, i can't do it well. I am going to work on the animations by the way.
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