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Old 09-25-2005, 10:36 AM   #1
Joe King
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Best way to camera pan and how?

Dammit i'm confused. First it's 3dmmap and scened and now python scripts. Yet i still don't know how to do camera panning. Can someone tell me what to use for camera panning and how to do it cause i'm confused as hell.
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Old 09-25-2005, 11:50 AM   #2
Killer Banana
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For camera panning, use 3dmmap. I'd recommend setting the move by 30 pixels to your arrow keys, and just moving everything in the same direction for a basic camera pan.
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Old 09-25-2005, 12:21 PM   #3
Richard Bevis
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You could copy and paste one moving polygon. But Banana's right. Use 3dmmap. http://3dmmstudio.co.uk/utilities.php
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Old 09-25-2005, 09:07 PM   #4
Denny Betterman
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Has anybody other than travis even tried 7gen's camera angle panner thingie?


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Old 09-26-2005, 05:23 AM   #5
Bown
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Yeah, but having to change the angle every frame doesn't really appeal, and also I can't draw, so the pans would end up sucky.
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Old 09-26-2005, 08:46 AM   #6
Joe King
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I was trying those different camera angles which pans the entire scene. I thought that was clever and a time saver. Do many people use this method?
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Old 09-26-2005, 08:50 AM   #7
Travis Wells
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Quote:
Originally posted by Tom Bown
Yeah, but having to change the angle every frame doesn't really appeal, and also I can't draw, so the pans would end up sucky.

It does the angle-changing for you.

(You don't really need to be able to draw, most pans take a few clicks and are very simple to do)
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Old 09-26-2005, 09:02 AM   #8
Joe King
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Do you actually need to use Python to draw the pan or can you also use the test ones that have the scenes and angles in it already? I.e: The zoompan.vmm, slowpan.vmm, etc.
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Old 09-26-2005, 09:31 AM   #9
Travis Wells
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If you have a VMM of a pan already created, you can use that without python installed, yes.
You just need python and 7gen to make new pans.
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Old 04-19-2006, 02:35 PM   #10
Getysburg
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I want a tool that crabs I can never animate that properly.


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Old 04-19-2006, 03:32 PM   #11
Molotov
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I used the camera pan for Room 106.
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